![]() For this reason, I set the game to run at a much higher resolution than the menus.Īnother technical note: the game's max framerate is roughly calculated to 37.5fps. Trying to play the game at 640x480 is very difficult due to how small the window is. The VM window itself cannot change the resolution of my monitor, only the resolution it draws at. I could run the gameplay at 640x480 to match the menus, but that presents a different problem. Also, since the game runs the menus at 640x480 and gameplay at a higher resolution (1400x1050), all of the menus show up much smaller during the recordings. ![]() This allows me to use Shadowplay's desktop capture to record the gameplay. Since it refuses to run under Win10 with my current hardware (most likely due to driver/os updates), I have to run the game in WinXP inside of a VM. Game details: 640x480 (menus) 1400x1050 3dfx Glide (using nGlide wrapper) 37.5fps ![]() Operating System: WinXP running in Oracle's Virtualbox on top of Win10 ![]()
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